Tournament Euchre Rules

  • Invite your family, friends and neighbors!
  • Have each guest bring an appetizer or dessert to share and their own favorite beverages.
  • The number of guests must be divisible by 4 since there are 4 persons at each of the tables! So there should be exactly 8, 12 or 16 guests.
  • Some groups spice up the competition by collecting a nominal cash donation which gets divided between the winners but you can also just play for fun and glory!
  • Tournament Euchre is fun and exciting! The chart can accommodate a tournament for up to 16 players using four tables. (These suggestions assume that you already know the basic rules of playing the game of Euchre.)
  • Each player draws numbers (slips of paper in a hat or jar) and is assigned that number for the tournament. Record their name next to that number on the Tournament Euchre Chart. (It can be fun for everyone to pick their “card-playing nicknames” to use for the tournament, such as ”Loner Mike” or “Hot Sally”.)
  • Refer to the Tournament Euchre Chart® for table seating; for example, 1 and 2 vs. 3 and 4 at Table 1 for Round 1 in a 3-Table game. After each table is seated, any player at the table deals one card, face up, to each player until a player receives a jack of any suit. The person dealt the first jack then deals and play begins. After each hand, the deal passes to the left with each person dealing twice for a total of eight hands. House rules establish how many times each person at the table will deal. (For more than eight players, each player may deal once to speed up play). The number of rounds is dictated by the number of players.

Using the Tournament Euchre Chart

Scores are kept on the usual score cards after each hand (usually 4’s and 6’s from the deck) then recorded on the Tournament Euchre Chart at the end of the round. Put the score for each individual in the first box on the chart for Round 1. The second round score goes in the top of the second box with the total of both rounds below the slash mark. Put the total for each round in the top half of each box above the slash. The running total is in the bottom half of each box. After each round, players move according to the Table Rotation Charts at the bottom. Play continues until all players have played each other, or the decided number of rounds have been played. The person with the most points at the end of all the rounds is the tournament winner. You can also give prizes for second, third and fourth place winners.

Before play begins, house rules need to be established. Your group can decide whether to follow some of these rules or not.

Stick the Dealer - When trump is being named, the dealer is not allowed to pass a second time around. If no one else calls trump, the dealer must do so.

Ace No Face - If a player is dealt a hand with only one ace and no face cards, house allows current dealer to re-deal the hand.

Farmer’s Hand - If player’s hand consists of nines and tens and no face cards, house may allow player to exchange those cards with the three face down cards in the pile.

Ghost Player - When a player does not show up to play (or is one of those people who are habitually late) you can use a ghost player. The ghost is dealt cards just like any ordinary player, however, the cards are placed in a pile at the empty seat. A player at one side or the other of the ghost plays the top card off the pile. The ghost does not have to follow suit. It is not the greatest solution, it hurts the partner, but it is better than having people try to play 2 hands or wasting time waiting for the late arrivals. This discourages lateness because the tardy ones are usually stuck with the ghost’s lousy score! And sometimes, in a fluke, the ghost will actually play better than some people at the table!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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